Obbe Vermeij, the former Technical Director of "Grand Theft Auto IV" (GTA4), recently revealed in an interview with SanInPlay his reasons for leaving Rockstar Games: he felt that GTA4 was too dark and oppressive.
As one of Rockstar Games' renowned titles, GTA4 deviated from its predecessors by focusing on the immigrant life of its protagonist, Nikolai, in Liberty City. Obbe stated that the transition from "GTA3" to the first 3D game, "San Andreas", was an interesting process. However, once Niko entered Liberty City, the game's atmosphere underwent a significant change. Obbe confessed, "In my opinion, the game became a bit too serious, too dark, and too oppressive."
GTA4 depicted the shattered American Dream of the lower class immigrants and no matter which ending the player chose, the story was filled with tragedy. Obbe mentioned, "When I decided to leave GTA4, I took into account several factors. One of them was my wife's desire to move back to Canada. But at the same time, I also felt that GTA4 wasn't as fun as the previous games. I believed that the next game in the series would be even darker. Fortunately, I was pleasantly surprised to be proven wrong, as 'Grand Theft Auto V' lightened things up a lot."
It's fascinating to learn about the behind-the-scenes thoughts and considerations that went into the development of GTA4. Obbe Vermeij's perspective provides a new understanding of the creative process and how the vision for a game can evolve over time.
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